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Relic of Ruin: Prop Design

Project for a texturing and materials class. Initially sculpted in VR using Medium, cleaned and optimized in ZBrush, UV in Blender, textured in Substance Painter, rendered in UE4.

Render in Marmoset

Render from UE4

Render from UE4

Render from UE4

Render from UE4

Model in Medium VR

Model in Medium VR

2D concept

2D concept