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Temple Gate Ruins: Brainstorm WB2

This was quite a journey! This last fall I got to sit under Armand Serrano for World Building through Brainstorm School Inland here in LA. During the weekly class we worked on our own prompts for developing our story ideas, and I carried mine over from a prior class. I hadn't tackled ancient Cambodian architecture yet so this was my first attempt at it. In addition to my usual methods I've recently been utilizing Gravity Sketch to quickly iterate ideas, then exporting it to through Marmoset Toolbag for lighting.

Final image! After deciding the extreme wide angle was a bit too much I went back to include the original temple.

Final image! After deciding the extreme wide angle was a bit too much I went back to include the original temple.

Results after deciding on which color key to move forward with.

Results after deciding on which color key to move forward with.

Color explorations

Color explorations

Searching for values

Searching for values

Sketchup build of arch

Sketchup build of arch

Sketchup build of arch

Sketchup build of arch

VR sculpt of the Temple exterior in Gravity Sketch

VR sculpt of the Temple exterior in Gravity Sketch

(Hold shift and left click to change lighting!) Utilizing VR modeling in Gravity Sketch, then exported through Marmoset Toolbag for lighting reference.

Architecture exploration draw over from Medium sculpt

Architecture exploration draw over from Medium sculpt

Outline and sketch of outer towers

Outline and sketch of outer towers

Architecture exploration draw over from Medium sculpt

Architecture exploration draw over from Medium sculpt

First iteration of shot, pen on tracing paper with digital values

First iteration of shot, pen on tracing paper with digital values

Thumbnails and ideas of bridge

Thumbnails and ideas of bridge

Highlights of ref photos

Highlights of ref photos

Sketching references from Angkor Wat

Sketching references from Angkor Wat

Reference sketching looking for shape language to move forward with

Reference sketching looking for shape language to move forward with